The most direct method is to either drain it into a lower space, or pump it elsewhere. Stones are automatically removed by dwarves with the Stone Hauling labor activated, and placed in the stone stockpiles, or your garbage dump if so designated.ĭepending on the quantity and nature of the water in question and the surroundings of your fort, removing water can be performed in a number of ways: Stockpiles can be removed by pressing p, x and using the cursor keys and Enter to select the area where you don't want the stockpile to be anymore.Īctivity zones Main Article: ZoneĪctivity zones can be removed by pressing i, x and using the cursor keys and Enter to select the area where you don't want the activity zone to be anymore. Again, this requires refuse hauling, but it can create a quantum dump for any type of item. One is to create a refuse stockpile for that class of item (usually remains of vermin killed by a cat, or items left after butchering, but other items are possible), and wait for a dwarf with the refuse hauling labor to find the free time to respond.Ī more aggressive and specific method is to create a garbage dump (using the i menu) and then mark the items for dumping. This is trickier, and there are 2 different approaches. Trash Main Articles: Stockpile, Zone, Refuse Oops?! Cancel an order to remove furniture or a workshop by using q (or t) then stop. You'll need a dwarf with an appropriate labor, depending on the exact workshop - this can be seen via q once the workshop has been marked for dismantling.Ī "destroy" order for furniture or workshops Similar to furniture, use q (or t), and then hit x. You'll also need a dwarf with the furniture hauling labor activated, and then the patience to wait for one to respond. Use q (or t), move the cursor over the piece of furniture to be removed, and then hit x. "Oops"?! Cancel that removal the same as you would any designation, with d, x.įurniture Main Article: Furniture Be sure, if it's a long floor or wall, that your dwarves won't be standing on one part while a critical part is removed - see cave in. The latter is just a construction - remove the same as for a construction, above. If it's the movable type, remove as you would furniture, with q, x. There are two types of bridges - a retracting bridge / drawbridge, and just a long floor or a wall permanently spanning a gap. Any dwarf will respond and (eventually) tear it down - which takes longer than it took to build.Ĭonstruction orders that are not yet constructed can be removed with q, x, just like the finished buildings. If you're trying to remove anything that is a construction (that is, anything that was built with the b, C keys), that's another designation, use d n, and mark the construction. Use d, x as above and click over the part you don't want marked.Ĭonstructed walls, stairs, etc Main Article: Construction "Oops"?! Didn't mean to mark that? If the action hasn't been completed yet, don't panic. Similar to the above, but to designate the removal of carved ramps or natural slopes (same thing), or carved stairs, use the d, z keys. If you want (or need, to get up/down) to create stairs or ramps instead of tunnel, it works similarly but with some additional concerns - read those articles for details and command keys. Then either left-click an area on the same z-level with the mouse, or use the cursor and Enter to establish one point, and move the cursor and repeat to select a rectangle to be dug out. Do this by hitting the designate dig keys. ![]() All you need is a dwarf with the mining labor activated, and access to a pick. 4.1 A "destroy" order for furniture or workshopsĭigging may be the most basic action in Dwarf Fortress.
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