![]() Living beings aid vile liches in return for immortality. For every organization dedicated to good, there is one whose goals are less benevolent. Chapter Two takes a look at some of the secret societies found across Rassilon. The realms are organized alphabetically, and each region begins on a separate page. Chapter One delves into each realm, giving a brief overview of the landscape and major locales. If you’re using this book with a different system, you will need to adjudicate how the rule translates to your chosen system. Rules information is indicated in the text by square brackets and applies to the Savage Worlds rules. Typically these relate only to die roll bonuses. While the Hellfrost Player’s Guide and Hellfrost Bestiary are written specifically for the Savage Worlds system, this sourcebook contains only a small few rules. Everything in this book is for the GM’s eyes only. INTRODUCTION This sourcebook details the realms and secret societies of Rassilon. PINNACLE MAKES NO REPRESENTATION OR WARRANTY AS TO THE QUALITY, VIABILITY, OR SUITABILITY FOR PURPOSE OF THIS PRODUCT.ĬONTENTS INTRODUCTION. THIS GAME REFERENCES THE SAVAGE WORLDS GAME SYSTEM, AVAILABLE FROM PINNACLE ENTERTAINMENT GROUP AT SAVAGE WORLDS AND ALL ASSOCIATED LOGOS AND TRADEMARKS ARE COPYRIGHTS OF PINNACLE ENTERTAINMENT GROUP. PERSMISSION TO PRINT THIS EBOOK IS GIVEN FOR PERSONAL USE ONLY. The Cubicle 7 logo is a trademark of Cubicle 7 Ltd. Hellfrost Gazetter and all related marks and logos are trademarks of Triple Ace Games. GAZETTEER BY PAUL “WIGGY” WADE-WILLIAMS & SNOWY EDITING & PROOFREADING: RON BLESSING COVER, GRAPHIC DESIGN & TYPESETTING: ROBIN ELLIOTT COVER ILLUSTRATION: CHRIS KUHLMANN INTERIOR ART: CHRIS KUHLMANN CARTOGRAPHY: JUSTIN RUSSELL THIS EDITION UPDATED WITH ALL KNOWN ERRATA AS OF MARCH 2010 Hellfrost: Gazetteer is a core book in the epic Hellfrost setting for the award-winning Savage Worlds RPG. The Hellfrost Gazetteer contains no rules information, making it a valuable resource regardless of your favored roleplaying system. Now your heroes can fight the cultists of the Ashen veil, who crave immortality through necromancy, defend remote settlements from the cannibalistic Cult of the Bear God, and confront the Seekers of the Black Key, who desire nothing less than to release the forces of the Abyss. Organized with the GM’s needs in mind, each realm covers basic socio-political information, important background, the nation’s government and military, adventure hooks, as well as notes on the geography and major locales.Īlso covered in this volume are important organizations of less than savory reputation. A handy reference section provides the GM with information of how to construct his own steads, villages, and towns. From the snow-shrouded wastes of the High Winterlands to the relatively warm hills of the southern Hearthlands, this book covers every realm and major settlement, plus numerous sites of adventure. This supplement for the Hellfrost setting details the entire continent of Rassilon.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |